Selaus koulutusohjelman mukaan kokoelmassa LUTPubSchool of Engineering Science, Tietotekniikka
Aineistot 1-20 / 457
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100% Self-made AI : image recognition
(2023)Artificial Intelligence has seen major improvements in recent years. Multimodal large language models such as ChatGPT can answer almost any question, and produce almost any wanted text piece and Image text models such as ... -
5G teknologian mahdollisuudet ja vaikutukset ohjelmistokehityksen näkökannalta
(2020)Tässä työssä analysoidaan 5G teknologian mahdollisia vaikutuksia ohjelmistokehitykseen. Tämä tapahtuu kirjallisuuskatsaukseen perustuvana erillisten 5G ominaisuuksien ja 5G:n mahdollistavien teknologioiden mahdollisuudet ... -
A belief rule based flood risk assessment expert system using real time sensor data streaming
(2018)Among the various natural calamities, flood is considered one of the most catastrophic natural hazards, which has a significant impact on the socio-economic lifeline of a country. The Assessment of flood risks facilitates ... -
A comparative analysis of challenges in the adoption of agile scaling frameworks
(2023)The software development industry continues tackling larger and more complex projects, and adopting scaling frameworks has become increasingly popular. These frameworks offer structure and guidance for scaling agile practices ... -
A design science approach for enhancing efficiency at an industrial automation firm
(2018)The thesis work described in this document was carried out over a period of six months at a leading industrial automation company located in Denmark. The company provides their customers with software and hardware needed ... -
A framework and a web application for self-assessment of sustainable green ICT practices in SMEs
(2018)Several maturity models have been proposed for tracking Green ICT practices in organizations. However, due to the lack of Green ICT knowledge, organizations specially SMEs tend to ignore them. Diversely, the increasing ... -
A framework for release management planning in application integration
(2023)The software industry's shift towards distributed systems and cloud-native architectural styles, such as microservices, has introduced new complexities in managing versioning, updates, and compatibility between independently ... -
A framework to increase learning through activation in a self-study online teamwork introduction course
(2020)The popularity of online courses and MOOCs is continuously increasing, but the challenge of high dropout rates still remains. Based on the reviewed literature, the lack of active learning is one of the main drivers of high ... -
A gamified platform for requirements engineering education : incorporating narrative elements and pedagogical principles
(2022)Requirements engineering aims at preventing the failure of software development projects by building the right product. In recent years the training of knowledge and skills of this field has been at the center of research. ... -
A logs based verification tool of serious games targeting autistic children
(2023)Serious games are referred as entertaining tools with a purpose of education, where players cultivate their knowledge and practice their skills through overcoming numerous hindrances during gaming. The correct implementation ... -
A modelling approach for building blockchain applications that enables trustable inter-organizational collaborations
Acta Universitatis Lappeenrantaensis (Lappeenranta-Lahti University of Technology LUT, 26.09.2022)Inter-organizational collaborations (IOCs) represent a significant aspect of any organization because organizations depend on each other to perform functions that are not part of their core competencies. There are trust ... -
A process model for initial product strategy development for B2B SaaS : supporting productization with state-of-the-art product management
(2022)The novel part of this study is a process model for initial product strategy development for B2B SaaS that supports companies productizing their customer-specific software. The study follows the design science research ... -
A proposed architecture for the integration of IoT and Cloud Computing
(2020)Nowadays, with the use of pervasive environments, environments that provide human needs at any time and place, information technologies and artificial intelligence in the field of machine-to-machine interaction have evolved ... -
A smart barcode-based approach for reducing consumer food waste
(2023)Food waste is a major global issue for sustainability. This study aims to implement a mobile application by integrating smart barcodes to support consumers in reducing household food waste. Hence, this study is a case study ... -
Adapting game content with a player typology
(2019)This thesis explores the usage of a player typology for designing game features and implementing them to a game. A systematic literature review is conducted to research previously discovered player typologies and based on ... -
Adding value to hazardous analysis and critical control points process by cloud-to-ERP data synchronization
(2019)The Hazardous Analysis and Critical Control Points (HACCP) process is an essential process in many fields, such as, the food processing field. In this process, a pen and paper have generally been used for documentation but ... -
AI-driven REST API testing : API automation and testing
(2024)Artificial intelligence has become increasingly popular for its capability to automate complex tasks, and software engineering is no exception. This thesis offers a comprehensive overview of the intersection between ... -
AI-induced career transition : a systematic literature review on industry disruptions and emerging needs for graduates
(2023)Employment across various industries is undergoing transformation due to the increasingly powerful presence of Artificial Intelligence (AI). Utilizing a Systematic Literature Review methodology, this study selects 11 papers ... -
Alternative control methods in virtual reality applications : assessing usability of keyboard and mouse, and traditional game controllers in virtual reality
(2021)Virtual Reality has been making its appearance into consumer markets since its introduction to in 2016 in a form of Oculus Rift VR-system. The combination of being able to move one’s head in virtual environment with the ... -
Alustavapaan opettajatyökalun sekä yhteensopivan kyselyiden toteuttamisratkaisun kehittäminen SLIPPS-hankkeeseen
(2019)Tässä kandidaatintyössä raportoidaan SLIPPS-hankkeeseen kehitetyn alustariippumattoman tietokonesovelluksen kehitysprosessi, sekä sen aikana opittuja asioita. Tämän sovelluksen, ’SLIPPS Teacher Tool’, käyttötarkoitus on ...