Computational Market Dynamics of Virtual Economies
Patel, Rajshree (2016)
Diplomityö
Patel, Rajshree
2016
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi-fe201601253672
https://urn.fi/URN:NBN:fi-fe201601253672
Tiivistelmä
The last two decades have provided a vast opportunity to live and explore the
compulsive imaginary world or virtual world through massively multiplayer online
role-playing games (MMORPGs). MMORPG gives a wide range of opportunities
to its users to participate with multi-players on the same platform, to communicate
and to do real time actions. There is a virtual economy in these games which is
largely player-driven. In-game currency provides its users to build up their Avatars,
to buy or sell the necessary goods to play, survive in the games and so on. As a part
of virtual economies generated through EVE Online, this thesis mainly focuses on
how the prices of the minerals in EVE Online behave by applying the Jabłonska-
Capasso-Morale (JCM) mathematical simulation model. It is to verify up to what
degree the model can reproduce the virtual economy behavior. The model is applied
to buy and sell prices of two minerals namely, isogen and morphite. The simulation
results demonstrate that JCM model ts reasonably well to the mineral prices, which
lets us conclude that virtual economies behave similarly to the real ones.
compulsive imaginary world or virtual world through massively multiplayer online
role-playing games (MMORPGs). MMORPG gives a wide range of opportunities
to its users to participate with multi-players on the same platform, to communicate
and to do real time actions. There is a virtual economy in these games which is
largely player-driven. In-game currency provides its users to build up their Avatars,
to buy or sell the necessary goods to play, survive in the games and so on. As a part
of virtual economies generated through EVE Online, this thesis mainly focuses on
how the prices of the minerals in EVE Online behave by applying the Jabłonska-
Capasso-Morale (JCM) mathematical simulation model. It is to verify up to what
degree the model can reproduce the virtual economy behavior. The model is applied
to buy and sell prices of two minerals namely, isogen and morphite. The simulation
results demonstrate that JCM model ts reasonably well to the mineral prices, which
lets us conclude that virtual economies behave similarly to the real ones.