Innotin game supporting collective creativity in innovation activities
Parjanen, Satu; Hyypiä, Mirva (2018-11-06)
Post-print / Final draft
Parjanen, Satu
Hyypiä, Mirva
06.11.2018
Journal of Business Research
96
26-34
Elsevier
School of Business and Management
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi-fe201901172394
https://urn.fi/URN:NBN:fi-fe201901172394
Tiivistelmä
To support collective creativity in innovation interdisciplinary methods are required. This study introduces the Innotin game to support collective creativity. This multiple case study includes three co-design workshops, where the Innotin game was played. The primary research question is how can gamification support collective creativity in multi-actor innovation activities? The first objective is to study the experiences of the players of the Innotin game and examine how the game supports creativity according to them and what they consider is essential in the game. The second objective is to define the results of the co-design workshops. What kinds of ideas were generated with the help of the game and what did the players learn during the game? The results of this study indicate that low-tech (board) games can be developed into a method that enhances creativity between collaborators in innovation activities.
Lähdeviite
Parjanen, S., Hyypiä, M. (2019). Innotin game supporting collective creativity in innovation activities. Journal of Business Research, vol. 96, pp. 26-34. DOI: 10.1016/j.jbusres.2018.10.056
Alkuperäinen verkko-osoite
https://www.sciencedirect.com/science/article/pii/S014829631830537X?via%3DihubKokoelmat
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