The Role of Gamification in Participatory Environmental Sensing: A Study In the Wild
Palacin, Victoria; Knutas, Antti; Ferrario, Maria Angela; Porras, Jari; Ikonen, Jouni; Chea, Chandara (2018-04)
Post-print / Final draft
Palacin, Victoria
Knutas, Antti
Ferrario, Maria Angela
Porras, Jari
Ikonen, Jouni
Chea, Chandara
04 / 2018
Association for Computer Machinery (ACM)
School of Engineering Science
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi-fe201902185282
https://urn.fi/URN:NBN:fi-fe201902185282
Tiivistelmä
Participatory sensing (PS) and citizen science hold promises for a genuinely interactive and inclusive citizen engagement in meaningful and sustained collection of data about social and environmental phenomena. Yet the underlying motivations for public engagement in PS remain still unclear particularly regarding the role of gamification, for which HCI research findings are often inconclusive. This paper reports the findings of an experimental study specifically designed to further understand the effects of gamification on citizen engagement. Our study involved the development and implementation of two versions (gamified and non-gamified) of a mobile application designed to capture lake ice coverage data in the sub-arctic region. Emerging findings indicate a statistically significant effect of gamification on participants' engagement levels in PS. The motivation, approach and results of our study are outlined and implications of the findings for future PS design are reflected.
Lähdeviite
Palacin-Silva, M., Knutas, A., Ferrario, M. A., Porras, J., Ikonen, J., Chea, C. The Role of Gamification in Participatory Environmental Sensing: A Study In the Wild. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (p. 221). ACM.
Alkuperäinen verkko-osoite
https://dl.acm.org/citation.cfm?id=3173795Kokoelmat
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