3D Hand Movement Measurement Framework for Studying Human-Computer Interaction
Kuronen, Toni; Eerola, Tuomas; Lensu, Lasse; Kälviäinen, Heikki; Häkkinen, Jukka (2019-12-30)
Post-print / Final draft
Kuronen, Toni
Eerola, Tuomas
Lensu, Lasse
Kälviäinen, Heikki
Häkkinen, Jukka
30.12.2019
95
513-524
Springer, Cham
School of Engineering Science
Kaikki oikeudet pidätetään.
© Springer Nature Switzerland AG 2020
© Springer Nature Switzerland AG 2020
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi-fe2019121748488
https://urn.fi/URN:NBN:fi-fe2019121748488
Tiivistelmä
In order to develop better touch and gesture user interfaces, it is important to be able to measure how humans move their hands while interacting with technical devices. The recent advances in high-speed imaging technology and in image-based object tracking techniques have made it possible to accurately measure the hand movement from videos without the need for data gloves or other sensors that would limit the natural hand movements. In this paper, we propose a complete framework to measure hand movements in 3D in human-computer interaction situations. The framework includes the composition of the measurement setup, selecting the object tracking methods, post-processing of the motion trajectories, 3D trajectory reconstruction, and characterizing and visualizing the movement data. We demonstrate the framework in a context where 3D touch screen usability is studied with 3D stimuli.
Lähdeviite
Kuronen T., Eerola T., Lensu L., Häkkinen J., Kälviäinen H. (2020) 3D Hand Movement Measurement Framework for Studying Human-Computer Interaction. In: Arseniev D., Overmeyer L., Kälviäinen H., Katalinić B. (eds) Cyber-Physical Systems and Control. CPS&C 2019. Lecture Notes in Networks and Systems, Vol 95, p. 513-524. DOI: 10.1007/978-3-030-34983-7_50
Alkuperäinen verkko-osoite
https://link.springer.com/chapter/10.1007%2F978-3-030-34983-7_50Kokoelmat
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