Alternative control methods in virtual reality applications : assessing usability of keyboard and mouse, and traditional game controllers in virtual reality
Mattila, Niko (2021)
Diplomityö
Mattila, Niko
2021
School of Engineering Science, Tietotekniikka
Kaikki oikeudet pidätetään.
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi-fe2021112957829
https://urn.fi/URN:NBN:fi-fe2021112957829
Tiivistelmä
Virtual Reality has been making its appearance into consumer markets since its introduction to in 2016 in a form of Oculus Rift VR-system. The combination of being able to move one’s head in virtual environment with the help of an HMD and simulation of one’s hands to interact with objects with the accompanied motion controllers have open possibilities for vastly higher immersion in video games. However, the adoption rate has been exceedingly slow and has often been cited to being due to the notable cost of the hardware required, the lack of high-profile games, problems with cybersickness making prolonged gaming sessions difficult and issues with larger scale movement capabilities making gaming on the system undesirable. As such new solutions are needed to make the technology more desirable and to smooth out the curve of transitioning to the system. The emphasis on roomscale-VR has resulted in making most if not all pre-existing games not compatible with virtual reality without massive changes to the way the games are played. However, traditional control methods and styles have been successful and there might be season to implementing these in VR-games to make creating virtual reality experiences easier. And outside of issues with rotating one’s player character this control style appears to have some merit and people have expressed their interest towards bringing keyboards to VR. However, the issues with Covid-19 pandemic resulted in postponing parts of the research for later date, making it difficult to form definite results for now.
Kokoelmat
Samankaltainen aineisto
Näytetään aineisto, joilla on samankaltaisia nimekkeitä, tekijöitä tai asiasanoja.
-
Virtuaalisen työkoneen ohjaus Codesys-ohjaimella
Montén, Niko (2019)Tässä kandidaatintyössä päätavoitteena oli löytää yhteysratkaisu reaaliaikaiseen tiedonsiirtoon MeVEAn ja Codesyksen välille. Tämä mahdollisti MeVEAn simulaatiomallin ohjauksen Codesyksen monipuolisen visuaalisen käyttöliittymän ... -
Evaluation of direct force control for AMB's rotor system
Zhuravlev, Andrei (2018)AMB allows contactless support of a rotating body. AMB requires an active control as it is inherently unstable. Classical current control scheme that con-sists of outer position and inner current control loops can be used. ... -
Tuotannonohjauksen kehittäminen levytuotetehtaassa
Immonen, Jarkko (2006)Tämän diplomityön tavoitteena oli selvittää ohutlevytuotteita valmistavan yrityksen tuotannonohjauksen nykytila ja kehitystä vaativat kohteet sekä laatia kehitysehdotuksia. Yrityksessävalmisteltiin samaan aikaan tutkimuksen ...