Co-designing campus teaching : exploring the role of gamification in education and gamified course
Ahmed, Tamara Tasnim (2022)
Diplomityö
Ahmed, Tamara Tasnim
2022
School of Engineering Science, Tuotantotalous
Kaikki oikeudet pidätetään.
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi-fe2022050231887
https://urn.fi/URN:NBN:fi-fe2022050231887
Tiivistelmä
The Covid-19 pandemic has caused a variety of consequences for education systems around the world. To tackle this challenge, educators around the globe are trying to adopt different strategies for ensuring optimum knowledge gain of the learners through the online/blended courses. Different research studies illustrate that students learn most from a course via active engagement. Gamification as an active engagement tool has caught the interest of educators, who have been investigating how to improve students’ learning over the years. It is getting popular as a main strategic aspect of pedagogical approaches that can be used to boost students’ motivation and active engagement in education, especially in online learning. However, the users’ perception of adopting as well as designing gamified courses needs to be addressed. In this master’s thesis work, teachers’ and students’ perspectives toward gamified teaching have been studied by using co-design and survey methods.