A gamified platform for requirements engineering education : incorporating narrative elements and pedagogical principles
Julia Fandino, Carlos Armando (2022)
Diplomityö
Julia Fandino, Carlos Armando
2022
School of Engineering Science, Tietotekniikka
Kaikki oikeudet pidätetään.
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi-fe2022053141269
https://urn.fi/URN:NBN:fi-fe2022053141269
Tiivistelmä
Requirements engineering aims at preventing the failure of software development projects by building the right product. In recent years the training of knowledge and skills of this field has been at the center of research. Recent trends in requirements engineering education have focused on tools and techniques that revolve around role playing, problem solving and simulation, however, no approach has incorporated narrative theory or solid pedagogical principles. This work presents a solution that incorporates pedagogical practices and includes gamified design patterns based on narrative structures found in storytelling and plots. To do so, it approaches the problem with design science research methodology, creating an artifact and subjecting it to user testing. The result is a learning system that displays the features intended to fill a vacuum existing in the field of requirements engineering education.