Playing games through interactive data comics to explore water quality in a lake: A case study exploring the use of a data-driven storytelling method in Co-design
Hasan, Md Tanvir; Wolff, Annika; Knutas, Antti; Pässilä, Anne (2022-04-28)
Post-print / Final draft
Hasan, Md Tanvir
Wolff, Annika
Knutas, Antti
Pässilä, Anne
28.04.2022
Association for Computer Machinery
School of Engineering Science
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© 2022 Copyright held by the owner/author(s).
© 2022 Copyright held by the owner/author(s).
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi-fe2023032833462
https://urn.fi/URN:NBN:fi-fe2023032833462
Tiivistelmä
This case study explores the use of an existing data-driven storytelling method, called data comic, within a co-design process, to improve the sense-making of data. Data can often support a co-design process by providing additional insight towards a problem that is being solved. A large number of methods are available to facilitate different aspects of a co-design process, but when it comes to embedding curated data, alternatives are limited. Not everyone has the expertise to understand raw data and co-design scenarios are typically time-limited meaning that learning new data skills is not the focus. Therefore, appropriate data curation can help to bring data into a design process while reducing time spent on data manipulation or upskilling. At the same time, it is important that participants are encouraged to think critically about the data and not simply accept a pre-determined viewpoint. We have adapted an existing technique called Data Comic for curating data for use in a co-design situation by turning the comic panels into a card game so that they can be used interactively and collaboratively. In this paper, we describe and reflect on its use within a workshop with participants who were mostly teenagers. We led them through a process of engaging with curated data to make sense of water pollution in a Finnish lake since the 1970s and raise awareness towards environmental pollution. We present our results from the participant's feedback and workshop to reflect on how data comics played a role in sense-making.
Lähdeviite
Md Tanvir Hasan, Annika Wolff, Antti Knutas, Anne Pässilä, and Lasse Kantola. 2022. Playing games through interactive data comics to explore water quality in a lake: A case study exploring the use of a data-driven storytelling method in Co-design. In Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems (CHI EA '22). Association for Computing Machinery, New York, NY, USA, Article 33, 1–7. https://doi.org/10.1145/3491101.3503561
Alkuperäinen verkko-osoite
https://dl.acm.org/doi/10.1145/3491101.3503561Kokoelmat
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