Designing Intelligent Characters Representing Organisations in Digital Worlds
Siemon, Dominik; Aittamaa, Essi (2023-08-12)
Lataukset:
Publishers version
Siemon, Dominik
Aittamaa, Essi
12.08.2023
Assocation for Information Systems
AMCIS Proceedings
School of Engineering Science
Kaikki oikeudet pidätetään.
© Assocation for Information Systems 2023
© Assocation for Information Systems 2023
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi-fe20230906120509
https://urn.fi/URN:NBN:fi-fe20230906120509
Tiivistelmä
Advances in technology have led to the creation of virtual worlds where people can interact with intelligent characters representing organizations. As these interactions increase, it's crucial to understand digital character design and its societal and business implications. This research aims to investigate the design elements of digital characters and provide prescriptive knowledge for organizations. Using the design science research paradigm, we'll answer the question of how to design digital characters that best represent a company. We draw on theories from human-computer interaction, marketing and brand design, corporate communications, and character design from industries such as game design and screenwriting.
Lähdeviite
Siemon, Dominik and Aittamaa, Essi, "Designing Intelligent Characters Representing Organisations in Digital Worlds" (2023). AMCIS 2023 Proceedings. 3. https://aisel.aisnet.org/amcis2023/vcc/vcc/3
Alkuperäinen verkko-osoite
https://aisel.aisnet.org/amcis2023/vcc/vcc/3/Kokoelmat
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