Tangible Data Exploration: Creating Card Games for Sensemaking
Wolff, Annika; Knutas, Antti (2023-06-29)
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Sisältö avataan julkiseksi: 30.06.2025
Sisältö avataan julkiseksi: 30.06.2025
Post-print / Final draft
Wolff, Annika
Knutas, Antti
29.06.2023
IEEE
International Convention On Information And Communication Technology, Electronics And Microelectronics
School of Engineering Science
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© 2023 IEEE
© 2023 IEEE
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi-fe20230918130490
https://urn.fi/URN:NBN:fi-fe20230918130490
Tiivistelmä
Participatory sensing has largely focused on the collection and dissemination of data, paying little attention to the fact that people often struggle to use the data and relate it to their daily lives. However, data is strongly connected to the context, environment and community within which it is gathered, whether by human or machine. Thus, those who are local to the data - especially those who participate in its collection - can bring valuable insights and can themselves gain value from interpreting it. This paper offers an approach for designing interactive narrative games with civic datasets, which are designed to make data easier to interact with, discuss and share in informal settings. It describes the planning and execution of a public data exploration event based around these activities. This work will be of use to people who are designing civic interfaces to support participatory sensemaking from data, especially in informal settings.
Lähdeviite
A. Wolff and A. Knutas, "Tangible Data Exploration: Creating Card Games for Sensemaking," 2023 46th MIPRO ICT and Electronics Convention (MIPRO), Opatija, Croatia, 2023, pp. 50-55, doi: 10.23919/MIPRO57284.2023.10159800.
Alkuperäinen verkko-osoite
https://ieeexplore.ieee.org/document/10159800/Kokoelmat
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