Embraceable Virtual Paws: Player Experiences in Animal Shelter Simulator
Lu, Chien; Hassan, Lobna (2024-01-03)
Post-print / Final draft
Lu, Chien
Hassan, Lobna
03.01.2024
1984
Springer, Cham
Communications in Computer and Information Science
School of Engineering Science
Kaikki oikeudet pidätetään.
© 2024 The Author(s), under exclusive license to Springer Nature Switzerland AG
© 2024 The Author(s), under exclusive license to Springer Nature Switzerland AG
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi-fe202401304795
https://urn.fi/URN:NBN:fi-fe202401304795
Tiivistelmä
This paper explores the intersection of companion animal welfare and video games by investigating the player experiences in Animal Shelter Simulator. A joint analysis of 925 player reviews and profiles on Steam is conducted to explore the potential of using video games to communicate sustainability in the context of companion animal welfare. Our findings reveal various aspects of player experiences and their implications including player agency, the role of achievements in the game, player-perceived emotions, and storification. Moreover, our analysis highlights the significance of interactivities and emotions in engaging players with the game’s primary theme, as some players have reflected the game’s theme to their real-life experiences. This connection indicates the effectiveness of using video games to communicate sustainability themes.
Lähdeviite
Lu, C., Hassan, L. (2024). Embraceable Virtual Paws: Player Experiences in Animal Shelter Simulator. In: Vale Costa, L., et al. Videogame Sciences and Arts. VJ 2023. Communications in Computer and Information Science, vol 1984. Springer, Cham. https://doi.org/10.1007/978-3-031-51452-4_2
Alkuperäinen verkko-osoite
https://link.springer.com/chapter/10.1007/978-3-031-51452-4_2Kokoelmat
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