The role of software in Formula 1 racing
Komov, Daniil (2024)
Kandidaatintyö
Komov, Daniil
2024
School of Engineering Science, Tietotekniikka
Kaikki oikeudet pidätetään.
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi-fe2024051732024
https://urn.fi/URN:NBN:fi-fe2024051732024
Tiivistelmä
Formula 1 is a motorsport discipline which combines driver’s competition and technology innovations. With development in engineering field, software gained more popularity, as it provides opportunity to utilize computing power. Highest class of motorsport, which implies unitilization of cutting-edge technologies, uses software for training, simulations, race following and car manufacturing. This study aims to investigate into the impact of software on team’s operation, especially when it comes to achieving success in a competition.
Qualitative multiple-case study research has been carried out to investigate the impact of software on the teams’ development in Formula 1. The study includes examples of various types of software used, data of which is collected from official racing teams and software websites. The aim of the study is to showcase the importance of software for various teams by confirming their partnerships. The results showed positive feedback from the teams, therefore creating an opportunity for further reseach in this field. The results are analysed from different perspectives, such as driver’s competition, innovations and commercialization. The study shows how teams’ behaviour is dependant on utilization of software, hence setting directions for future discussions on the matter.
Qualitative multiple-case study research has been carried out to investigate the impact of software on the teams’ development in Formula 1. The study includes examples of various types of software used, data of which is collected from official racing teams and software websites. The aim of the study is to showcase the importance of software for various teams by confirming their partnerships. The results showed positive feedback from the teams, therefore creating an opportunity for further reseach in this field. The results are analysed from different perspectives, such as driver’s competition, innovations and commercialization. The study shows how teams’ behaviour is dependant on utilization of software, hence setting directions for future discussions on the matter.
