Review of rendering evolution of game engines in the 3D era
Amiri, Pouya (2024)
Kandidaatintyö
Amiri, Pouya
2024
School of Engineering Science, Tietotekniikka
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi-fe2024070159958
https://urn.fi/URN:NBN:fi-fe2024070159958
Tiivistelmä
The rapid advancements in 3D rendering techniques have revolutionized the gaming industry, demanding an in-depth examination of the evolution and current state of these technologies. This thesis was undertaken to trace the progression of rendering methods from their inception to the cutting-edge techniques used today. By understanding this evolution, this thesis aims to provide insights into how historical innovations have paved the way for modern advancements, ultimately enhancing the realism and performance of virtual environments.
This thesis involves a comprehensive analysis of various rendering techniques, including raycasting, Binary Space Partitioning (BSP), physically-based rendering (PBR), ray tracing, and Nanite geometry streaming. This thesis utilizes a combination of literature review and technical evaluation to understand the principles and applications of these methods. The results demonstrated significant improvements in rendering quality and efficiency, with modern techniques achieving unprecedented levels of detail and realism. However, this thesis also identified limitations due to the vastness of the field, necessitating a focus on the most impactful and widely used aspects of rendering technologies. Future work should explore the many other facets of 3D rendering to provide an even more comprehensive understanding of this rapidly evolving field.
This thesis involves a comprehensive analysis of various rendering techniques, including raycasting, Binary Space Partitioning (BSP), physically-based rendering (PBR), ray tracing, and Nanite geometry streaming. This thesis utilizes a combination of literature review and technical evaluation to understand the principles and applications of these methods. The results demonstrated significant improvements in rendering quality and efficiency, with modern techniques achieving unprecedented levels of detail and realism. However, this thesis also identified limitations due to the vastness of the field, necessitating a focus on the most impactful and widely used aspects of rendering technologies. Future work should explore the many other facets of 3D rendering to provide an even more comprehensive understanding of this rapidly evolving field.
