Hyppää sisältöön
    • Suomeksi
    • På svenska
    • In English
  • Suomeksi
  • In English
  • Kirjaudu
Näytä aineisto 
  •   Etusivu
  • LUTPub
  • Tieteelliset julkaisut
  • Näytä aineisto
  •   Etusivu
  • LUTPub
  • Tieteelliset julkaisut
  • Näytä aineisto
JavaScript is disabled for your browser. Some features of this site may not work without it.

Lightweight all-focused light field rendering

Chlubna, Tomas; Milet, Tomas; Zemcik, Pavel (2024-05-03)

Katso/Avaa
chlubna_et_al_lightweight_all-focused_light_field_aam.pdf (18.96Mb)
Huom!
Sisältö avataan julkiseksi
: 04.05.2026

Post-print / Final draft

Chlubna, Tomas
Milet, Tomas
Zemcik, Pavel
03.05.2024

Computer Vision and Image Understanding

244

7

Elsevier

School of Engineering Science

https://doi.org/10.1016/j.cviu.2024.104031
Näytä kaikki kuvailutiedot
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi-fe2024091773428

Tiivistelmä

This paper proposes a novel real-time method for high-quality view interpolation from light field. The proposal is a lightweight method, which can be used with consumer GPU, reaching same or better quality than existing methods, in a shorter time, with significantly smaller memory requirements. Light field belongs to image-based rendering methods that can produce realistic images without computationally demanding algorithms. The novel view is synthesized from multiple input images of the same scene, captured at different camera positions. Standard rendering techniques, such as rasterization or ray-tracing, are limited in terms of quality, memory footprint, and speed. Light field rendering methods often produce unwanted artifacts resembling ghosting or blur in certain parts of the scene due to unknown geometry of the scene. The proposed method estimates the geometry for each pixel as an optimal focusing distance to mitigate the artifacts. The focusing distance determines which pixels from the input images are mixed to produce the final view. State-of-the-art methods use a constant-step pixel matching scan that iterates over a range of focusing distances. The scan searches for a distance with the smallest color dispersion of the contributing pixels, assuming that they belong to the same spot in the scene. The paper proposes an optimal scanning strategy of the focusing range, an improved color dispersion metric, and other minor improvements, such as sampling block size adjustment, out-of-bounds sampling, and filtering. Experimental results show that the proposal uses less resources, achieves better visual quality, and is significantly faster than existing light field rendering methods. The proposal is 8× faster than the methods in the same category. The proposal uses only four closest views from the light field data and reduces the necessary data transfer. Existing methods often require the full light field grid, which is typically 8 × 8 images large. Additionally, a new 4K light field dataset, containing scenes of various types, was created and published. An optimal novel method for light field acquisition is also proposed and used to create the dataset.

Lähdeviite

Chlubna, Tomas; Milet, Tomas; Zemcik, Pavel. (2024). Lightweight all-focused light field rendering. Computer Vision and Image Understanding, Vol. 244, Issue 7, p. 1-20, Article number 104031. DOI: 10.1016/j.cviu.2024.10403

Alkuperäinen verkko-osoite

https://www.sciencedirect.com/science/article/abs/pii/S1077314224001127
Kokoelmat
  • Tieteelliset julkaisut [1738]
LUT-yliopisto
PL 20
53851 Lappeenranta
Ota yhteyttä | Tietosuoja | Saavutettavuusseloste
 

 

Tämä kokoelma

JulkaisuajatTekijätNimekkeetKoulutusohjelmaAvainsanatSyöttöajatYhteisöt ja kokoelmat

Omat tiedot

Kirjaudu sisäänRekisteröidy
LUT-yliopisto
PL 20
53851 Lappeenranta
Ota yhteyttä | Tietosuoja | Saavutettavuusseloste