Efficient Random-Access GPU Video Decoding for Light-Field Rendering
Chlubna, Tomas; Milet, Tomas; Zemcik, Pavel (2024-06-17)
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Sisältö avataan julkiseksi: 18.06.2026
Sisältö avataan julkiseksi: 18.06.2026
Post-print / Final draft
Chlubna, Tomas
Milet, Tomas
Zemcik, Pavel
17.06.2024
Journal of Visual Communication and Image Representation
102
Elsevier
School of Engineering Science
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi-fe2024091773432
https://urn.fi/URN:NBN:fi-fe2024091773432
Tiivistelmä
Compression method for GPU streaming of discrete light fields is proposed in this paper. Views on the scene are encoded with video codec to enable streaming in real time. Instead of using a classic scheme, all frames are encoded according to one reference frame. Any frame is decoded directly, in a random-access manner that is suitable for light-field rendering methods, where only few frames are necessary on the GPU. The proposed scheme reaches the best decoding quality/time ratio in comparison to other schemes, where all preceding frames need to be decompressed, and all-key-frame video that supports random access, but is extremely large. The proposed method solves the space-requirements and streaming-bandwidth issues using the GPU accelerated decoding, and enables incorporating light-field assets in real-time 3D simulations. Compared to existing methods, the proposal is easy to implement, does not depend on specific video format or extension and is efficient on consumer GPUs.
Lähdeviite
Chlubna, T., Milet, T., Zemcik, P. (2024). Efficient random-access GPU video decoding for light-field rendering. Journal of Visual Communication and Image Representation, Vol. 102, Issue 6, p. 1-14. DOI: 10.1016/j.jvcir.2024.104201
Alkuperäinen verkko-osoite
https://www.sciencedirect.com/science/article/abs/pii/S1047320324001561Kokoelmat
- Tieteelliset julkaisut [1841]