Introduction
Stang, Sarah; Meriläinen, Mikko; Joleen, Johanna; Hassan, Lobna (2025-01-14)
Publishers version
Stang, Sarah
Meriläinen, Mikko
Joleen, Johanna
Hassan, Lobna
14.01.2025
Amsterdam University Press
School of Engineering Science
Kaikki oikeudet pidätetään.
© The authors / Amsterdam University Press B.V., Amsterdam 2025
© The authors / Amsterdam University Press B.V., Amsterdam 2025
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi-fe202501318351
https://urn.fi/URN:NBN:fi-fe202501318351
Tiivistelmä
Monsters fascinate us. From ancient folklore to contemporary digital games, they are at the core of the stories we tell. They reflect our fears, deepest desires, and the monstrosity hidden within ourselves. Monsters hold a mirror to our contemporary society and reveal who we truly are.
This edited collection examines monsters and monstrosity in games and play. Monsters are a key feature of most games: we fight, kill, and eat them—and sometimes, we become them. However, monsters in games and play are not only entertaining but also a reflection of the monstrosity of our world. In this book, twenty-two scholars explore how themes such as mental health, colonialism, individualism, disability, gender, sexuality, racism, and exclusion are reflected in the monsters we interact with in games, play, and our daily lives both online and offline.
Monstrosity in Games and Play is recommended to readers interested in the monstrous in contemporary game cultures and their surrounding societies.
This edited collection examines monsters and monstrosity in games and play. Monsters are a key feature of most games: we fight, kill, and eat them—and sometimes, we become them. However, monsters in games and play are not only entertaining but also a reflection of the monstrosity of our world. In this book, twenty-two scholars explore how themes such as mental health, colonialism, individualism, disability, gender, sexuality, racism, and exclusion are reflected in the monsters we interact with in games, play, and our daily lives both online and offline.
Monstrosity in Games and Play is recommended to readers interested in the monstrous in contemporary game cultures and their surrounding societies.
Lähdeviite
Stang, S., Meriläinen, M., Joleen, B., & Hassan, L. (2025). Introduction. Monstrosity in Games and Play: A Multidisciplinary Examination of the Monstrous in Contemporary Cultures. Amsterdam University Press. DOI: 10.1515/9789048556632-001
Kokoelmat
- Tieteelliset julkaisut [1590]