AI in games industry
Ramazanov, Said (2025)
Kandidaatintyö
Ramazanov, Said
2025
School of Engineering Science, Tietotekniikka
Kaikki oikeudet pidätetään.
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi-fe2025060460199
https://urn.fi/URN:NBN:fi-fe2025060460199
Tiivistelmä
In the past couple of decades, artificial intelligence (AI) has become a game-changer in the game industry. We've gone from simple pathfinding algorithms to multifaceted systems that learn, adapt, and even show emotion. These AI technologies now impact and drive everything from game mechanics to storytelling and player immersion.
How has AI changed the experience for players? How is intelligent behavior from NPCs contributing to realism in this domain? Can intelligent behavior protect against unfairness through cheating detection, and what are the ethical concerns with that? The purpose of this thesis is to examine these questions by evaluating some role of AI in four main dimensions: NPC behavior, player experience, cheating deterrence, and inclusion in Virtual Reality.
The study, through a mixed-methods approach that combined academic literature, developers experiences, and case-based analysis, showed that AI has improved interactivity, personalization, and immersion in digital games. While some may argue that there are technical solutions and ethical concerns regarding limitations, particularly in regards to over-personalization and player surveillance, intelligent systems have transformed the way we interact with both characters and environments. AI is no longer subtle mechanic playing in the background. AI is a co-creator of play.
How has AI changed the experience for players? How is intelligent behavior from NPCs contributing to realism in this domain? Can intelligent behavior protect against unfairness through cheating detection, and what are the ethical concerns with that? The purpose of this thesis is to examine these questions by evaluating some role of AI in four main dimensions: NPC behavior, player experience, cheating deterrence, and inclusion in Virtual Reality.
The study, through a mixed-methods approach that combined academic literature, developers experiences, and case-based analysis, showed that AI has improved interactivity, personalization, and immersion in digital games. While some may argue that there are technical solutions and ethical concerns regarding limitations, particularly in regards to over-personalization and player surveillance, intelligent systems have transformed the way we interact with both characters and environments. AI is no longer subtle mechanic playing in the background. AI is a co-creator of play.
