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Optimizing processes : replacing traditional simulation training with gamified modules

Suokas, Werner (2025)

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Bachelorsthesis_Suokas_Werner.pdf (474.9Kb)
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Suokas, Werner
2025

School of Engineering Science, Tuotantotalous

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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi-fe2025092497814

Tiivistelmä

This thesis investigates the potential of gamifying Air Traffic Control (ATC) training modules with a focus on simulation-based modules. As ATC training remains resource-intensive, there is a need to modernize current ATC training practices to increase the efficiency and effectiveness of training. Using a systematic literature review focusing on aviation, digital game-based learning, and educational technology, the analysis looks at student-centered digital game-based learning through the lens of process optimization. Three distinct findings emerge from the conducted literature review. First, well-designed gamified modules improve learner engagement and knowledge retention while reducing learner fatigue. Second, ATC training institutions as well as ATC training providers can benefit from the implementation of gamified training modules, due to their ability to alleviate bottlenecks and inefficiencies in the training pipeline. Third, effective adoption of game-based learning in ATC training hinges on the quality of training modules, especially avoiding the over-reliance on extrinsic motivators, as well as their ability to align with regulatory frameworks. Limitations of this study include the relative scarcity of relevant publications concerning gamified learning in ATC training and publications including ATC-specific empirical trials. Future research should thus be focused on empirical studies exploring the effect that game-based learning has on ATC training, as well as exploring the effects of game-based learning over extended time periods. Overall, gamified ATC training modules offer a cost-effective and scalable pathway to modernize ATC training.
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