Catching Pokémon and in-game friends’ home addresses
Ikonen, Jouni; Knutas, Antti; Ripamonti, Laura Anna; Livraga, Giovanni; Hyrynsalmi, Sonja (2026-01)
Publishers version
Ikonen, Jouni
Knutas, Antti
Ripamonti, Laura Anna
Livraga, Giovanni
Hyrynsalmi, Sonja
01 / 2026
International journal on information technologies and security
18
1
81-92
Union of Scientists in Bulgaria
School of Engineering Science
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© 2026 IJITS journal
© 2026 IJITS journal
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi-fe2026030417682
https://urn.fi/URN:NBN:fi-fe2026030417682
Tiivistelmä
While location-based games are widely popular, the interpersonal privacy risks players pose to one another remain under-researched. These risks can lead to harassment and stalking. This paper presents an experimental study investigating how the in-game gift mechanic in Pokémon GO can be exploited to reveal players' sensitive locations. We employed a mixed-methods approach consisting of a 37-day "in-the-wild" play experiment (n=20), questionnaires, and semi-structured interviews. Our results demonstrate that in-game gift metadata allowed for the identification of over 60% of participants' home addresses within a 100-meter radius. These findings highlight critical privacy implications for location-based game design and the need for increased user awareness.
Lähdeviite
J. Ikonen, A. Knutas, L. A. Ripamonti, G. Livraga, S. Hyrynsalmi. Catching Pokémon and in-game friends’ home addresses. International Journal on Information Technologies and Security, vol.18, no.1, 2026, pp. 81-92. DOI: https://doi.org/10.59035/PHYU2064
Alkuperäinen verkko-osoite
https://ijits-bg.com/sites/default/files/archive/2026%28vol.18%29/No1/contents/2026-N1-08.pdfKokoelmat
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