Empirical study on the adoption, use and effects of cloud-based testing
Riungu-Kalliosaari, Leah (2014-06-12)
Väitöskirja
Riungu-Kalliosaari, Leah
12.06.2014
Lappeenranta University of Technology
Acta Universitatis Lappeenrantaensis
Julkaisun pysyvä osoite on
https://urn.fi/URN:ISBN:978-952-265-576-9
https://urn.fi/URN:ISBN:978-952-265-576-9
Tiivistelmä
Cloud computing is a practically relevant paradigm in computing today. Testing is
one of the distinct areas where cloud computing can be applied. This study addressed
the applicability of cloud computing for testing within organizational and strategic
contexts. The study focused on issues related to the adoption, use and effects of cloudbased
testing.
The study applied empirical research methods. The data was collected through
interviews with practitioners from 30 organizations and was analysed using the
grounded theory method. The research process consisted of four phases. The first
phase studied the definitions and perceptions related to cloud-based testing. The
second phase observed cloud-based testing in real-life practice. The third phase
analysed quality in the context of cloud application development. The fourth phase
studied the applicability of cloud computing in the gaming industry.
The results showed that cloud computing is relevant and applicable for testing and
application development, as well as other areas, e.g., game development. The research
identified the benefits, challenges, requirements and effects of cloud-based testing;
and formulated a roadmap and strategy for adopting cloud-based testing. The study
also explored quality issues in cloud application development. As a special case, the
research included a study on applicability of cloud computing in game development.
The results can be used by companies to enhance the processes for managing cloudbased
testing, evaluating practical cloud-based testing work and assessing the
appropriateness of cloud-based testing for specific testing needs.
one of the distinct areas where cloud computing can be applied. This study addressed
the applicability of cloud computing for testing within organizational and strategic
contexts. The study focused on issues related to the adoption, use and effects of cloudbased
testing.
The study applied empirical research methods. The data was collected through
interviews with practitioners from 30 organizations and was analysed using the
grounded theory method. The research process consisted of four phases. The first
phase studied the definitions and perceptions related to cloud-based testing. The
second phase observed cloud-based testing in real-life practice. The third phase
analysed quality in the context of cloud application development. The fourth phase
studied the applicability of cloud computing in the gaming industry.
The results showed that cloud computing is relevant and applicable for testing and
application development, as well as other areas, e.g., game development. The research
identified the benefits, challenges, requirements and effects of cloud-based testing;
and formulated a roadmap and strategy for adopting cloud-based testing. The study
also explored quality issues in cloud application development. As a special case, the
research included a study on applicability of cloud computing in game development.
The results can be used by companies to enhance the processes for managing cloudbased
testing, evaluating practical cloud-based testing work and assessing the
appropriateness of cloud-based testing for specific testing needs.
Kokoelmat
- Väitöskirjat [1102]