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Gamification as a means for employee motivation, personal engagement and behavioral outcomes: a gamification system developers’ perspective

Surugiu, Tatiana (2014)

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Gamification as a means for employee motivation, personal engagement and behavioral outcomes - a gamification system developers’ perspective_Tatiana Surugiu.pdf (2.975Mb)
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Pro gradu -tutkielma

Surugiu, Tatiana
2014

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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi-fe2014082133013

Tiivistelmä

A major challenge faced by companies today is the engagement gap at the workplace and how to motivate employees to engage in less intrinsically motivating work activities that are valuable for the organization. The objective of this study is to investigate gamification as a means for employee motivation and personal engagement that result in behavioral outcomes from the gamification developers’ perspective. Theories of work motivation and engagement are viewed in relation to gamification. The empirical part conducts a qualitative multiple-case study. The data is analyzed with the CAQDAS NVivo. The empirical findings suggest that gamification can enhance employee motivation, but careful consideration of extrinsic motivators is necessary to avoid their detrimental effect on intrinsic motivation. Employee self-determination is built through internalization of gamified system’s goals reaching autonomous motivation to engage in the target behavior. Employee engagement is built by fulfilling the psychological conditions of meaningfulness, safety and availability. The results suggest that gamification can build employee motivation and engagement leading to behavior change if designed with the business objectives in mind. Moreover, the gamified system needs to be renewed to address the changes in the business environment and reflect them in the employee behavior.
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